Three questions to ask yourself
I have spent the last couple of months working on making a UI library (specifically a collection of React components for reuse in other projects) tree-shakeable. In that time, I felt like I read almost every article on tree-shaking that exists on the internet and yet some important tips were missing, leading to me not being able to find a solution to my problem. To address this gap, I thought I'd write my own post, walking you through what I found.
If you don't know what tree-shaking is, there are some wonderful articles out there - try these on for size:
This post will not go into this as there's already plenty of info out there. This is for people who are in the middle of writing a library and finding that they're just not able to get their project to tree-shake. It's basically the article I wish I'd found when I started this journey!
Are you outputting ESM?
There are many ways to do this, but I would recommend a tool that is specifically touted as an ESM bundler or compiler i.e.:
You could even just let the TypeScript Compiler (tsc) or Babel transpile the code - whatever you prefer!
I did try Webpack for this step as well but found it extremely cumbersome, then found out later that ESM support has been experimental in it since 2016, so in my opinion it's best avoided for transpiling your library and used for bundling your consuming app instead.
Do you have any side effects in your code?
If you do, this could be preventing your library from tree-shaking.
From the Webpack documentation:
A "side effect" is defined as code that performs a special behavior when imported, other than exposing one or more exports. An example of this are polyfills, which affect the global scope and usually do not provide an export.
This is a very specific example and you're unlikely to be writing your own polyfills, but you could otherwise accidentally be adding side effects. If the code in your library affects anything outside its own scope, you have a side effect and you'll need to address it.
Setting global variables
Setting attributes on
I'm sure there are other examples, but hopefully, you get the gist. Make sure you just expose your library's functions and don't do anything that has the potential to change things in your consuming app.
No, really, do you have any side effects?
I dismissed side effects as an issue initially because none of the code in our library was messing around with things outside of its own scope.
The big gotcha here is that the bundler in your consuming app may think a third-party library is producing side effects and decide not to drop any of the files it's mentioned in out of an abundance of caution.
I finally managed to figure this out after discovering the ES lint plugin eslint-plugin-tree-shaking - as soon as I installed it, all mentions of a certain third-party library we were using went red and the error mentioned, you guessed it, side effects.
This is when it suddenly clicked: Webpack (the bundler in the consuming app) thought this third-party library was introducing side effects and was pulling in the whole library just to make sure nothing could go wrong.
Bundlers like Webpack will honour the
sideEffects: false directive if you include it in your
package.json so that ended up being the solution - as soon as I added this line, the consuming app only pulled in the bits of the library that were actually being used. This is akin to telling the bundler "oh, this thing you're worrying about, just ignore it" though so definitely more of an escape hatch than a real solution.
I checked the third-party library and could not see any side effects being introduced, so have used this technique for now, but we are considering whether it would be better to build our own version of this third-party library (it's not very complicated) to be able to say our library is tree-shakeable to our future consumers with confidence.
The lesson here is to be careful with introducing any third-party libraries - even if the code you're adding through them is side effect-free now, there is no guarantee for the future and every time the maintainers release an update, you will have to check it again. The only time I'd feel comfortable introducing a third-party library now is if tree-shaking was a top-tier feature for the library's contributors to maintain.
Other things to be aware of
There were definitely some other issues that slowed down progress for me and I thought I'd mention them in case it rings a bell for any of you:
Using postCSS - we want to be able to use the latest CSS features and transpile them to widely available CSS at build time. Unfortunately, this caused us a whole bunch of grief because most build tools assume you want to inject the code in the
<head>tag and we definitely didn't want to do that. I found that esbuild was able to handle what we needed, which was just to transpile every CSS file using postCSS and leave the directory structure intact
Okay, that's it from me - I hope this article has been useful for you. It's one of my first here on Hashnode so if you do leave any feedback, please be kind!